martes, 15 de noviembre de 2011

3D Studio Max Collection (2011) | 25.01 GB'



Version List Included:

- YostGroup 3D studio MAx 0.10 PreBeta Win
- Kinetix 3D Studio Max 1.0 & 1.1 Win
- Kinetix 3D Studio Max 1.2 Win
- Kinetix 3D Studio Max 2.0 Beta
- Kinetix 3D Studio Max 2.0 Win
- Kinetix 3D Studio Max 3.0 Dos
- Kinetix 3D Studio Max 3.1 Win
- Kinetix 3D Studio Max 4.0 Dos
- Discreet 3D Studio Max 4.2 Win
- Discreet 3D Studio Max 5
- Discreet 3D Studio Max 6
- Discreet 3D Studio Max 7
- Autodesk 3D Studio Max 8
- Autodesk 3D Studio Max 9 32bit
- Autodesk 3D Studio Max 2008 32bit 64bit
- Autodesk 3d Studio Max 2009 32bit 64bit
- Autodesk 3D Studio Max 2010 32bit 64bit
- Autodesk 3d Studio Max 2011 32bit 64bit
- Autodesk 3D Studio Max 2012 32bit 64bit
- Autodesk Gmax1.2

Note: Some of the older versions might not run on your cpu/os, the only way to run them is to emulate older versions of windows (95/98) using VMWare

Quick 3D Studio Max Version HIstory:

3D Studio MAX
was officially announced at Siggraph 1995 and shipped to users in April 1996. At the same time, the Autodesk Multimedia Division was rebranded as Kinetix, a division of Autodesk. Thus the full name of the official product was Kinetix 3D Studio MAX. The product contained about the same feature set as 3D Studio DOS R4 but implemented all tools using a completely new object-oriented, procedural modeling paradigm featuring the Modifier Stack, an easier to use linear version of the Prisms/Houdini procedural pipeline. Some elements like the Material Editor and the animation controller system were largely enhanced compared to the DOS version, and the render subsystem allowed for volumetric effects and 3rd party plug-in renderers (which started appearing shortly after the first release - RayStudio and RayMax being the first two available). Release 1.0 required Windows NT 3.51 and supported the first 3D Labs GLiNT hardware accelerator cards available for the PC via custom Heidi drivers.
There were two point updates - 1.1 and 1.2. The SDK shipped with 1.1. 1.2 was an update to support WinNT 4 which featured the Windows95-style UI.

3D Studio MAX R2
(code name Athena) was officially announced as Siggraph 97 in LA,CA on August 4th 1997 and shipped to customers on September 24th, 1997.
It included over thousand new features and workflow improvements. The most notable additions were
Ray-tracing in the Scanline renderer via Raytrace materials and maps developed by Blur Studios Steven Blackmon and Scott Kirvan (who later split to form Splutterfish and develop another popular renderer - the Brazil r/s).
Lens Effects Post Effects licensed from Digimation
NURBS modeling tools
MAXscript programming language licensed from John Wainwright/Lyric Media
OpenGL support
There was one point release - 2.5. It was the first and only non-free point release in the history of 3D Studio and included among other enhancements NURBS additions (support for Trims) and VRML import support.

3D Studio MAX R3
(code name Shiva) was announced at the Game Developers Conference in April 1999 on San Jose, CA and was released to customers on June 15th 1999. It was the last version to be published under the Kinetix logo, although the division was already merged with Discreet Logic but had no Corporate Identity design yet. The core of the program was largely rewritten to allow better integration of MAXscript and the Scanline Renderer was enhanced with support for pluggable Anti-Alias filters and Supersamplers. The User Interface was redesigned to support larger true-color icons on customizable tabbed toolbars where custom Macroscripts could be placed by the user.

Discreet 3dsmax 4
(code named Magma) was initially announced at Siggraph 2000 in New Orleans in an early technology demo. It featured among many other things
a new IK system,
QuadMenus context menus and a unified ActionItems UI customization system,
ActiveShade render preview mode,
a redesigned Modifier Stack (Stack View) with support for Drag And Drop,
new Editable Poly modeling toolset,
DirectX Shader support in viewports,
ActiveX support in scripted rollouts,
MultiRes mesh optimization based on Intel technology
and more.
There were two point releases to individual customers - 4.1 and 4.2, and a special 4.3 update which was for Educational users (schools, universities) only.

Discreet 3dsmax 5
(code named Luna) was the first release ever to support the plug-in format of the previous version. Plug-ins developed for 3dsmax 4 could be used in 5 without a recompile, while both 2 and 3 required completely new versions. The biggest addition to 3dsmax 5 was the Advanced Lighting sub-system of the Scanline Renderer where two new plug-ins were introduced - a brute-force Global Illumination module called Light Tracer and a Radiosity module based on further research by the developers of Lightscape. (Historical note: Lightscape was acquired by Discreet Logic a couple of years before the Autodesk acquisition.) This also incl. Photometric and Day lights support. Further additions were
the inclusion of Reactor (previously a separate plug-in published by Discreet based on the HAVOK dynamics engine);
Set Key animation mode;
a refactored Track View with Curve Editor and Dope Sheet modes and
an enhanced UVW Unwrap editor
Render To Texture feature
New Named Selection Sets editor
New Transform gizmos
Character Assembly and Bone Tools
Spline IK
Gimbal rotation mode
Auto-Tangent interpolation
Improved Skin Modifier with Weight Table
Improved HSDS modifier UI
Support for Layers (taken from 3ds VIZ)
InknPaint Material
Translucent shader
On the human resources side, it is interesting to note that the product was developed under Chris Ford, previously senior Maya product manager who moved to Discreet when Alias dropped Wavefront. (He is now PRman business director at Pixar). Other related 3D Trivia: Bob Bennett, previously product manager for 3d Studio DOS, was Maya Development Manager for many years until the Alias acquisition by Autodesk - he is now with Luxology.
There were three point updates - 5.1, 5.1SP1 and 5.5 (the latter was the extended version with the Particle Flow extensions).

Autodesk 3ds Max 2009
This version was announced in February 2008 and released on March 31, 2008. It is the first (and probably last) full release built in shortened development cycle of just half a year. This was done to align the release data of all Autodesk Products and also make it clear that product A will work with product B if both carry the same fiscal year number. While the SDK is unchanged, a compiler change makes the recompilation of plug-ins necessary, but with very little overhead for the 3rd party developers.
Another major change is the introduction of a dedicated version of 3ds Max for the design and visualization market called 3ds Max 2009 Design. The two flavours of 3ds Max 2009 use the same binary and are fully compatible to each other including file format, data and plugins, but have different icons, slpash screens, documentation, tutorials and learning paths to enhance the user experience. There are only two differences between the two versions - the "Design" version does not include the SDK and the "Entertainment" version does not contain a Lighting Exposure Analysis tool developed for architects performing LEED certification.
Major new features are:
Unified view navigation controls with most Autodesk products using the ViewCube (alreay in Maya) and Steering Wheel system providing orbiting, first person walk-trough, fly-trough and a viewpoint history features for casual users.
Photometric Lights have been reworked and streamlined with
more area light shapes,
photometric web previews in the file dialog and the viewport,
realtime preview in the viewports,
Falloff controls for accelerating photometric lights processing.
New Iterative rendering workflow with simplified controls in a renderer-specific control area in the Virtual Frame Buffer (fully scriptable) including:
Caching of Geometry and GI for fast reshading.
Support for rendering pixels of the selected object only.
Region rendering with gizmo display in both the viewport and the VFB.
Updated Composite Map with support for various transfer modes, masking and color correction per layer.
New Color Correction map.
A&D material hardware preview in the viewports now supports shadows.
Autodesk ProMaterials (shared between various products) for simpler scene setup and data interchange.
mental ray Production Shaders are now enabled and supported.
mental ray Proxy object with animation support.
mental ray provides new auto-balancing BSP2 acceleration method.
The Daylight system now supports various weather models including control via weather files.
Multi-threaded Hair buffer rendering and viewport redraws. Support for Skylight.
Character Studio "Hands As Feet" support for quadrupeds and in place mirror option
New direct Soft-Selection manipulation workflow.
MAXscript improvements incl. enhanced UI controls and a new binary search method for fast data access in sorted lists.
Improved interoperability with Autodesk Revit via FBX and Metadata.
New OBJ I/O plugin licensed from Guruware.

Autodesk 3ds Max 2010
Released on April 18, 2009.
Major new features are:
Graphite Modeling Tools (formerly PolyBoost) integrated via a Ribbon interface.
Introduction of Containers for sharing and publishing content between scenes.
XView Geometry Checkers for interactive checking of error conditions in scene objects.
Ambient Occlusion and Exposure Controls preview in the viewports.
Soft-shadows support in the viewports.
MetaData support in the .MAX file allowing for external access to asset information without opening the scene in 3ds Max.
Quadify Modifier based on ProBoolean Technology.
Cloth Tearing and Inflating.
mental ray Global Tuning Parameters
mental ray FG and GI cache interpolation
New Material Explorer based on the Scene Explorer technology.
New OBJ I/O plugin.
Flight Studio plugin included.
ProOptimizer based on PolyCrunch technology.
ProSound with support for up to 100 sound tracks in stereo
Particle Flow Advanced based on Orbaz Particle Flow Tools Box #1.

Autodesk 3ds Max 2011
Released on April 8, 2010.
Major new features are:
New Slate Material Editor based on NodeJoe technology.
New modeling tools including Object Painting.
Enhanced Viewport Canvas in-view painting tools using layered PSD files.
CAT (Character Animation Tools) included in the package.
Support for Local Edits to Containers content.
Quicksilver hardware renderer based on DirectX technology with support for hardware and software anti-aliasing, Soft-Shadows, Depth Of Field, Ambient Occlusion, Indirect Illumination, Reflections.
Support for 3ds Max materials representation in the viewports.
Autodesk Material Library with around 1,200 materials.
Support for saving to 3ds Max 2010 file format.
FBX File Link of Autodesk Inventor Files.
Improved Autodesk Inventor import.
Native Solids import based on nPower Software technology.
Ribbon Customization.
In-view Caddy manipulators.
Sliding Command Panel
New OpenEXR I/O plugin based on Cebas technology.
Autodesk Composite 2011 based on Toxik technology included.

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